Award-winning immersive storyteller building worlds you don’t just watch — you step inside of.
Through haptic vests, sleeves, and gloves, you feel the heartbeat, breath, and tremors of Carolyn Mercer — a survivor of electroshock conversion therapy. A story told not through a screen, but through touch.
A full-body VR experience that places you inside the body of another gender, where your own movement unlocks the real stories of transgender people. “Breaks through a psychological barrier that few pieces of media ever have.” — WIRED
Fun fact: Margot Robbie told me I was the best dressed in the room the night I received the Producers Guild Innovation Award.
Fifty thousand years from now, two androids find an uninhabitable Earth and contemplate the meaning of life, religion, and human conquest. A solo-built film made entirely in a game engine.
1993, East Village. When a provocateur drag queen loses her soulmate to AIDS, she fights to save her home and her legacy.
In a final act of love, a man turns his dead wife’s body into a piano — to play their wedding march one last time and bring her back from the dead.
A recovering alcoholic makes a moral inventory to reconnect with her estranged son — told without dialogue, through contemporary dance and a nonlinear narrative.
Two boyfriends weigh the moral pros and cons of lying about their sexuality in order to donate blood — a sharp little dark comedy.
A collection of the past — a portrait of memory, a longing for a place distanced by time — rebuilt from photogrammetric scans of family and home.
With the help of a rubber band, a closeted Catholic boy tries to force himself to want what he’s supposed to.
An experimental short — fragments of a self, reassembled.
A man, grieving the love of his life, turns his need for human affection toward the artificial.
A boy must overcome his fear of the light. Cameron’s USC film school acceptance.
“A future where the notion of self is not confined to physical form, but is fluid, multifaceted, and continually redefined.”
— “Body of Mine, Yours, and Everyone in Between,” peer-reviewed in Media and Communication
Cameron is the Founder & CEO of Fermata — a studio building a new kind of story, one you live inside, where you’re the star.
He came to it as a filmmaker. A BFA in Film & Television Production from USC (Summa Cum Laude) and an MA in Narrative & Emerging Media gave him the storytelling craft he now brings to a new medium — where the tools are AI and real-time game engines, but the goal is unchanged: put the audience inside the story.
Visit Fermata→Unreal Engine mentor for the Unreal Engine Fellowships — guiding emerging artists through the Worldbuilding and Animation cohorts in real-time production.
Co-sponsor of the Los Angeles Unreal Engine Community meetup, alongside CG Pro.